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Urban legend has it that the localization was actually done a long time ago. These operational tools were not in place or were below the standards of what was offered for PSO 2 Japan. Things like a way to communicate service updates, policies for in-game promotions, communication tools for maintenance notifications, having a team in place for monitoring both the servers and users, as well as a customer service team. We couldn’t risk releasing the game in a new territory without the right infrastructure in place, so it took some time to set up operations for North America. version was the structure of the operation team necessary to operate an online game. We wanted to release PSO 2 in North America shortly after the release in Japan, but our reason for the delay of the U.S. The in-game transactions were not the reason. Did it have to do with the microtransaction system and in-game purchases being very different for Japan? So it’s a little bit of both.Īs you say, PSO 2 did come out eight years ago, and people are wondering why it took so long between the Japanese release and the Western release. And although there are hardcore fans in the North American region, there are still many who are not familiar with the franchise, and we didn’t feel it would be fair to release eight years’ worth of content at once. The ease of play is one of the selling points of the game, and the distance of the servers to the players affects latency, so we knew we wanted to have the servers physically closer to our players in North America. release was to control the rolling out of the stories and also due to server capacity. The reason why we put it on a different server for the U.S. Is this one of the reasons that the Western servers are separate from the Japanese servers? So that you could roll out the later episodes at the appropriate pace, rather than dump all the Western players onto the same servers as players in Asia, who have experienced all of that content already? Or did it have to do with the consideration of data speeds? We heard a lot of players say they’ve been waiting eight long years for this release. So in February, we had the closed beta, and there was an unexpectedly high number of participants. What is your impression of how the beta went in the U.S.? But as an online game, I feel the real challenge will be in maintaining the service going forward. and Sega Japan took surveys from the fans about what they wanted in the game. There is a sense of relief there was a lot of planning that went into the development for example, Sega U.S. Is it a relief now that PSO 2 is finally out in the West, for all the English-speaking PSO fans who have been asking for it for years? So I’m sort of the localization specialist. release of the Xbox version as well as the Asian release of PSO 2, which was released prior to the U.S. Why were you assigned to handle the Western release of PSO 2 ? I’ve worked on some smaller titles but otherwise worked mostly on mobile games. What other projects have you worked on at Sega? I started with Phantasy Star Universe in Japan and then also the release of the North American Xbox version of PSU. How long have you been working on PSO 2, or with the team in general?
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3 development team and I’m the producer of the North American release of PSO 2 - and I worked as the liaison with various teams for the development of the North American version. Yuji Nakazawa: My name is Yuji Nakazawa, and I’m part of Sega’s No. Polygon: Please introduce yourself and in your own words describe your role on the PSO 2 team.
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Phantasy Star Online 2 New Genesis screenshot Image: Sega Meanwhile, we recently spoke to Yuji Nakazawa, PSO 2’s North America producer, about the game’s long-awaited arrival in the West. Details on New Genesis are light at the moment, but Sega says it will reveal more in the Tokyo Game Show timeframe later this year.
PHANTASY STAR ONLINE 2 PC UPDATE
This update is being released in lieu of a new episode to bring the 8-year-old graphics engine up to date, worldwide.
PHANTASY STAR ONLINE 2 PC WINDOWS
Western audiences often wondered whether the game would come to North America at all, yet Phantasy Star Online 2 is now available in the West on Xbox One and Windows PC.Īdditionally, Sega has announced a new, open-world PSO 2 update called New Genesis, due out in 2021. Now, to finish off our series, we turn our attention to Phantasy Star Online 2, which recently arrived in the West two decades after the release of the Dreamcast original - and eight long years after PSO 2’s release in Japan. We started with producer Yuji Naka, then went in-depth with director Takao Miyoshi, composer Hideaki Kobayashi, script writer Akinori Nishiyama/effects designer Takanori Fukazawa, and a trio of programmers.
PHANTASY STAR ONLINE 2 PC SERIES
Over the past five weeks, we looked back at Sega’s groundbreaking Phantasy Star Online with a series of retrospective interviews.